How to send Godot's rendered scene to a gstreamer pipeline?

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:bust_in_silhouette: Asked By DrunkenUFOPilot

I’m creating in Godot a simulation of a physical apparatus. I’d like to do some video processing and analysis on the result using gstreamer. Is it possible to send the rendered output out as streaming video?

Over http, rtp, maybe via /dev/video(n) (I’m using Linux only for this) or some way I’m not thinking of? Whatever way that gstreamer has a source plugin for.

Rendered frames will be smaller (at first), maybe 800x600 pixels size, and frame rate isn’t that important but aiming for 12fps. This is for computer vision R&D not for humans to enjoy.

Hi, have you faound a way to work with gstreamer in Godot?

starcin | 2021-09-22 01:46

Not yet, but I’ve put that project aside to work on other things. If anyone has a solution, I’ll try it.

DrunkenUFOPilot | 2021-09-22 01:53