0 votes

Hi all,

I imported a 3d model (DAE file) with animation in godot by double clicking it in the FileSystem dock and choosing new inherited scene then saved the scene as meshEnnemy.

Then I created a new scene (ennemy) with kinametic body as root node with 2 children:
bounding box collision shape + the meshEnnemy.

The issue is that the model animation is not "in place" but jumps forward, whereas the collision shape stays in place.

Is there a way to make the Bounding box follow the mesh animation ?

PS: If i turn on shadows, the shadows of the mesh are displayed correctly.

Thanks.

Godot version 3.2.stable.official
in Engine by (849 points)

Not directly related but also checked those links related to animation import:

Unable to modify animation tracks to on imported models

and

Animation loop doesn't work with imported 3D scene

Fix custom tracks causing issues on reimport (Animation tracks getting erased)

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