I imported a 3d model (DAE file) with animation in godot by double clicking it in the FileSystem dock and choosing new inherited scene then saved the scene as meshEnnemy.
Then I created a new scene (ennemy) with kinametic body as root node with 2 children:
bounding box collision shape + the meshEnnemy.
The issue is that the model animation is not "in place" but jumps forward, whereas the collision shape stays in place.
Is there a way to make the Bounding box follow the mesh animation ?
PS: If i turn on shadows, the shadows of the mesh are displayed correctly.