0 votes

Hi all,

I imported a 3d model (DAE file) with animation in godot by double clicking it in the FileSystem dock and choosing new inherited scene then saved the scene as meshEnnemy.

Then I created a new scene (ennemy) with kinametic body as root node with 2 children:
bounding box collision shape + the meshEnnemy.

The issue is that the model animation is not "in place" but jumps forward, whereas the collision shape stays in place.

Is there a way to make the Bounding box follow the mesh animation ?

PS: If i turn on shadows, the shadows of the mesh are displayed correctly.


Godot version 3.2.stable.official
in Engine by (860 points)

Not directly related but also checked those links related to animation import:

Unable to modify animation tracks to on imported models


Animation loop doesn't work with imported 3D scene

Fix custom tracks causing issues on reimport (Animation tracks getting erased)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.