0 votes

I have an enemy that has a Sprite3D with Billboard set to Y-Billboard, however, as it faces the camera, its CollisionShape stays still, without rotating. I want to know if there's any way I can set the CollisionShape (or any other nodes) to rotate WITH the BillBoard without needing to force-write a billboard code on top of my Enemy object.

Godot version 3.2.3.stable.mono
in Engine by (12 points)

1 Answer

0 votes

Billboarded sprites are visual only, done in a shader. You'll need separate code to rotate the object

by (650 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.