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Asked By | CoconutFace |
I’m trying to follow this tutorial: https://docs.godotengine.org/en/stable/tutorials/3d/fps_tutorial/part_one.html
but when ever I try to import the assets, I get this error:
ERROR: Basis must be normalized in order to be casted as Quarternion.
Use get_rotation_quat() or call orthonormalized() instead.
At: core/math/basis.cpp:791
This error repeats 100 times or so.
The textures and models are able to be imported, but not the scenes .
Is there a way to fix this?