Greetings! How can i make some point in world, or something similar so i can smoothly clip some area (not from actual mesh, just doesnt render anything) of one model just like i show.
It is better if it can be possible as some spatial area that clip all stuff in front of clipping zone, but its good if i just can fttach clipping zone to some object (maybe for perfomance reasons).
Of cource it should work only in runtime or both runtime and editor.
Some dummy example: