0 votes

Greetings! How can i make some point in world, or something similar so i can smoothly clip some area (not from actual mesh, just doesnt render anything) of one model just like i show.
It is better if it can be possible as some spatial area that clip all stuff in front of clipping zone, but its good if i just can fttach clipping zone to some object (maybe for perfomance reasons).

Of cource it should work only in runtime or both runtime and editor.

Some dummy example:
enter image description here

Godot version v3.2.3-stable
in Engine by (12 points)

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