Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | dawkot | |
Old Version | Published before Godot 3 was released. |
How do you set the network identity of a node so that you know whether or not node A on the server and node B on the client are representations of the same thing?
In general, I would say, have the server associate IDs to objects (with auto-increment for example), so you can map IDs to nodes. But I don’t know yet if Godot has something already built-in. Maybe the upcoming network update will have something like that?
Zylann | 2016-11-01 01:16