0 votes

So I am kinda new with Godot, and I was wondering how to make detect a mouse using an collision 2D child node. The Collision node is of an Area2D node as is this script.
extends Area2D

onready var folderInside = $"Inside Folder"


func _ready():
    folderInside.visible = false
Godot version latest
in Engine by (12 points)

1 Answer

0 votes

The Area2D should have a mouse_entered signal.

by (5,610 points)

Sorry, is there a way to detect clicking? (I know this wasn't the question)

You can override the input event function and check if the event is a click.

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