I have a simple Web HTML Flappy Bird clone and a Lumberman clone written in Godot. Before the game starts, it has a loading/compiling screen. It looks like a spinning wheel and a loading bar.
Flappy Bird Clone link
Lumberman Clone link
The game loads too slow on Android and IPhones. About 1 to 2 minutes
I looked up the Compiling for Web tutorial and Optimizing for Size tutorial. I tried to create a custom web export template, but it made the game load even slower.
I have trouble understanding the tutorial sometimes. The misunderstandings may be a reason why the Compiling Method does not work.
I also know that heavy assets may also be a reason a game might load slow. That is why I tried a simple Lumberman clone with most minimal assets. It still takes up a minute to load.
What are the different methods to speed up the loading/compiling screen in my Web HTML game? How do I successfully accomplish the method?