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Asked By | sage.albright |
I am compiling Godot from scratch the first time because I plan on using a module for steamworks integration. I’ve dug around quite a bit, but haven’t been able to find anyone else with this error. It seems to occur during the final linking command.
[Initial build] Linking Program ==> bin/godot.x11.tools.64.llvm /usr/lib/llvm-6.0/bin/ld.lld: error: unable to find library -lGL clang: error: linker command failed with exit code 1 (use -v to see invocation) scons: *** [bin/godot.x11.tools.64.llvm] Error 1 scons: building terminated because of errors.
I repeatedly updated all the mesaGL dependencies mentioned in the tutorial. GCC and clang++ both produce the same error.