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Asked By | potatobanana |
hi, can someone tell me why when i use
export var creation_room :PackedScene
func _on_create_pressed() -> void:
get_tree().change_scene_to(creation_room)
my next room become blank but when i use
func _on_create_pressed() -> void:
get_tree().change_scene("res://scene/character_creation_room/character_creation.tscn")
it change to scene i want to ,but it take a second to change