I am geting a Parser error saying that "dragmouse" isnt decleard in the curent scope new to this please help

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:bust_in_silhouette: Asked By ForgottenStar

I am going along with a video on how to do a simple drag and drop in Godot but this error keeps showing up and this being my first time using Godot I have no clue how to solve it. the line I am not getting to work is line (8,1) thanks in advance

var dragMouse = false

func _ready():
pass

func _process(delta):
if(dragmouse):
set_position(get_viewport().get_mouse_position())
pass

func _on_Area2D_input_event(viewport, event, shape_idx):

if Input is InputEventMouseButton:
	if event. is_pressed():
		dragMouse = true
else: 
	Dragmouse = false
pass # Replace with function body.
:bust_in_silhouette: Reply From: kidscancode

Capitalization counts. You’ve spelled it three different ways in that code: dragMouse, dragmouse, and Dragmouse. Pick one spelling and stick to it.