Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Viaas |
extends KinematicBody2D
var movement = Vector2();
var up = Vector2(0, -1);
var SPEED = 150;
var isAttacking = false;
onready var animationPlayer = $AnimationPlayer
func _process(delta):
if Input.is_action_pressed("ui_right") && isAttacking == false:
movement.x = SPEED;
$Sprite.flip_h = false;
$AnimationPlayer.play("Running")
elif Input.is_action_pressed("ui_left") && isAttacking == false :
movement.x = -SPEED;
$Sprite.flip_h = true;
$AnimationPlayer.play("Running")
else:
movement.x = 0;
if isAttacking == false:
$AnimationPlayer.play("Idle");
if Input.is_action_just_pressed("a"):
isAttacking = true
$AnimationPlayer.play("Attack 1")
if Input.is_action_just_pressed("s"):
$AnimationPlayer.play("Attack 2")
isAttacking = true;
if Input.is_action_just_pressed("d"):
$AnimationPlayer.play("Attack 3");
isAttacking = true;
movement = move_and_slide(movement, up * delta);
func _on_AnimationPlayer_animation_finished():
if $AnimationPlayer.animation == “Attack 1”:
isAttacking = false;