Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | lotos |
So basically since program crashes when I try to look at a null object I have decided to only do it when enemies_in_range isn’t null but instead its always true, why?
extends Area2D
var enemies_in_range = []
var any_enemies_in_range = false
func _physics_process(delta):
if any_enemies_in_range:
print(any_enemies_in_range)#look_at(enemies_in_range[0].get_pos())
if any_enemies_in_range == null:
any_enemies_in_range = false
else:
any_enemies_in_range = true
func _on_turret1_body_entered(body):
enemies_in_range.append(body)
func _on_turret1_body_exited(body):
enemies_in_range.remove(0)