0 votes

I basically want to pass in getusedcells(), and get back a polygon that encompasses the whole tilemap.

I tried converting each cell in a tilemap into a small 32x32 polygon. Then I merged all of them one by one using Geometry.merge_polygon(). But that has a weird effect, where the left most tile acts as a height limit, and the polygon does not reach above that point. Otherwise this would work great.

Godot version 3.2.4
in Engine by (35 points)

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