i'm going crazy... i don't know if is my fault (for sure) or a godot bug
i'm tryng to port to godot an old game i published some years ago using gideros... "GidHelix"
here is the video of my problem...
if i remove the rope all work fine...
for wrap helix i used
func _integrate_forces(state: Physics2DDirectBodyState)->void:
var xform = state.get_transform()
if xform.origin.x > screen_w + helix_half_width:
xform.origin.x = -helix_half_width
if xform.origin.x < -helix_half_width:
xform.origin.x = screen_w + helix_half_width
it seems that attached rope don't follow parent helix...