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I know that you can set parameters vo blendtrees by accesing $AnimationTree["parameters/something"]. My problem is that i have a value that i use at different places. Namly I have two punch animations. Each of them has three versions for the height of the punch. I blend between them over a Blend3. A transition desides if punch1 or punch2 should play. But both punches are blended via a value which represents the height of the punch. Is there a way to use the same value for both Blend3 Nodes? Or should I set both blend3 values vie code every time?

Godot version 3.2.3.stable
in Engine by (300 points)

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