0 votes

I want to detect when Area2D body entered a Tile, but I don't want to collide with it.

How do I do it?

Godot version 3.2.3.stable.official
in Engine by (77 points)

1 Answer

0 votes

thats exactly how areas work, your tile must have a way to be detected by an area, simplest method would by add another area to your tile then add

onareaentered call function

by (106 points)
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