How to track tileset collision without colliding

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:bust_in_silhouette: Asked By shoyguer

I want to detect when Area2D body entered a Tile, but I don’t want to collide with it.

How do I do it?

:bust_in_silhouette: Reply From: lofi

thats exactly how areas work, your tile must have a way to be detected by an area, simplest method would by add another area to your tile then add

on_area_entered call function