3d Physical Bones disconnecting from their parents when simulating a ragdoll

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:bust_in_silhouette: Asked By Macryc

Hi Guys. What could be the problem behind this behaviour. I have a fairly simple ragdoll setup with physical bones and collision shapes. The shoulders (which are parents to arms etc) are children of the chest bone. When I start the simulation, apply some force and the character falls to the ground, the shoulders (and their children) become disconnected from the chest. Not entirely - they kinda follow the chest but when the character rolls over (twists) on the ground (like when the simulation starts on a slant) the shoulders do not roll with it - they just stay flat on the ground. I have the same problem with the head. Waist and legs work fine. I am using 6DOF joints throughout. Help!