0 votes

I am trying to make a character that will stop and change direction when it reaches the edge using a raycast2d. However, the raycast2d is delaying by 8seconds before it can detect collision. What can be the cause of this?

Godot version 3.1
in Engine by (12 points)

1 Answer

+1 vote

Most likely because of the way your code is structured as it depends on how and where is_colliding() is being called

Like for example if you're using it in _physics_process(delta): and need immediate access use force_raycast_update() before calling is_colliding()

by (4,698 points)
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