0 votes

I use a Viewport with a VideoPlayer as a VideoTexture for a Sprite

example

When I pause the game with GetTree().paused = true; both video and sound pause, but when I unpause the game with GetTree().paused = false; only the audio resumes but the image stands still.

in Engine by (38 points)
recategorized by

1 Answer

0 votes
Best answer

I've found a workaround by overriding the paused and unpaused events of the player:

public override void _Notification(int what)
{
    switch (what)
    {
        case NotificationPaused:
        {
            Paused = true;
            break;
        }
        case NotificationUnpaused:
        {
            Paused = false;
            break;
        }
    }
}
by (38 points)
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