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Asked By | Rednib |
I have the following situation :
- I have a player (KinematicBody2d) that is controlled via WASD-Keys
- Enemies (RigidBody2d) moving towards the player
The problem:
- I want the player to be able to push the enemies away when walking through them
- the enemies can move (should move towards the player) and should also be able to push themselves away
- however, the enemies shouldn’t be able to push the player around
For that the player is a KinematicBody2d and the enemies are RigidBody2d with mode character (to prevent them from spinning when they get pushed)
Now I need to move (and slide) the rigid body’s towards the player while they can push themselves away
When I set the enemy type to KinematicBody2d I can move and slide them towards the player, but then nobody is able to push them away. And a rigid body can’t be moved directly.
Can somebody help me?