+1 vote

The question is simple, if there are a player and many items all using Area, who should monitor the collision to get the best performance(if there's any difference obviously), the player or the items?

Godot version 3.2.4 beta 4
in Engine by (198 points)

1 Answer

+1 vote
Best answer

The item-area with a signal.

by (1,448 points)
selected by

Thanks for the answer :)

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