Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nitsuga |
Hi!
I have a function that does a lot of loops and calculations, this causes the game to hang for a moment and the pfs to go down. So I’m looking for a way to be able to do those calculations in a greater amount of time but without the game getting stuck or missing frames. I could use yields but it doesn’t seem to be very efficient.