Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | mydoghasworms | |
Old Version | Published before Godot 3 was released. |
I am new to Godot and trying to learn how to use AnimatedSprite.
I have gone through the step-by-step tutorial that shows the use of AnimationPlayer (http://docs.godotengine.org/en/stable/tutorials/step_by_step/animations.html).
I have also used the following tutorial that shows using a script on an AnimatedSprite to cycle through the images: Godot Engine Tutorial Part 9-Sprite Animation – GameFromScratch.com
Then, while editing the animation frames, I also noticed that there are settings for creating animations where you can specify the speed, which led me to believe that this could possibly be an automatic thing (see screenshot). However, this by itself seems to do nothing when playing the scene.
Which of these approaches is the correct / default / simplest?