0 votes

I am compltetely new to the engine, and because my platform isn't officially supported, I had to compile from source. With some help from Google, I managed to get it to compile, but I can't figure out where it compiled to, which I need to know in order to run it.

in Engine by (12 points)

it will be better if you show us the video/website that you watched/read.

What platform?

1 Answer

+1 vote

If you followed the official documentation, and used Scons, it should be in a subfolder marked "bin", with a file name that resembles this: "godot_<version number>_<platform>".

by (3,144 points)

I actually saw that file while looking through the various sub folders, but didn't realize it was the right one because it had a .llvm extension. Now I just need to get Vulkan working...

EDIT:and the Vulkan errors were because I was stupid and downloaded the wrong version

Choosing the wrong binary happens. Also, Vulkan errors are bound to happen. Hell, I tried building and running the latest version of the engine on a Raspberry Pi 4. Didn't work, but it was worth a shot.

That's actually the version I'm using! The command scons platform=x11 target=release_debug tools=yes use_llvm=yes CCFLAGS="-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -mlittle-endian -munaligned-access" -j4 worked for me. I found it here. It's a little laggy, but it works.(and different compiler options could probably help).

EDIT: I should mention that I used the source for 3.2.3 Stable to compile.

EDIT:Also, it only works for 2d, not 3d.

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