0 votes

I am trying to load an image to get pixels from it. The code I am using is Image.load("res://image.png") This works in the editor, but not on export, as the error says. The file in imported as a Texture, and the full error is: Loaded resource as image file, this will not work on export: 'res://image.png'. Instead, import the image file as an Image resource and load it normally as a resource.

Godot version 3.1.1
in Engine by (111 points)

1 Answer

0 votes

Try using load("res://image.png") directly. It should return you a Texture, which has a get_data() function.

by (2,442 points)
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