You probably have given different names to your obj and mtl files. Makes sure that anything before the *.obj and *.mtl is exactly the same for both. Then you should be able to use the obj file as a mesh as they get converted to a mesh. If you still can’t use the obj then: drag the obj in a scene and right click on the mesh property. Click make unique and right click again and click save. Then save as “(insert name here).mesh”.
Hey thanks for the help and Sorry for the late reply.
I did follow your advice, your second method worked for me. Here’s what I did :
Created new scene
Added Meshinstance as a node
Used my .obj file in its mesh property
Followed what you suggested
Now I have the file.mesh with me. Do I still need to keep the .mtl and obj file in the scene or is it okay to get rid of them for now?
1MochaChan1 | 2021-01-26 15:02
I would recommend to keep some kind of backup because there is a small chance the .mesh file might not work in some later version of Godot.