0 votes

I am very new to Godot and trying to figure how to import .obj file to .mesh file.

So I made a grass in TreeIt Software that I would like to use in the Wojtek Pe's tool for creating a pretty biome

I have imported the .obj file but when I re-import it as a mesh the debugger says it couldn't find grass001.mtl

This is the message I keep getting

And I do have a .mtl file present.

Godot version Godot version 3.2.3 Stable Release
in Engine by (29 points)
edited by

1 Answer

+1 vote
Best answer

You probably have given different names to your obj and mtl files. Makes sure that anything before the *.obj and *.mtl is exactly the same for both. Then you should be able to use the obj file as a mesh as they get converted to a mesh. If you still can't use the obj then: drag the obj in a scene and right click on the mesh property. Click make unique and right click again and click save. Then save as "(insert name here).mesh".

by (252 points)
selected by

Hey thanks for the help and Sorry for the late reply.

I did follow your advice, your second method worked for me. Here's what I did :

  1. Created new scene
  2. Added Meshinstance as a node
  3. Used my .obj file in its mesh property
  4. Followed what you suggested

Now I have the file.mesh with me. Do I still need to keep the .mtl and obj file in the scene or is it okay to get rid of them for now?

I would recommend to keep some kind of backup because there is a small chance the .mesh file might not work in some later version of Godot.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.