0 votes

Hello, I am new to Godot3D and trying to follow the tutorial here:


extends KinematicBody

export var _mouse_sensitivity: float = 0.20

func _ready() -> void:

func _input(event) -> void:

func _physics_process(delta):
    var movement_vector: Vector3

    if Input.is_action_pressed("move_forward"):
        movement_vector = Vector3(0, 0, 1)


func aim(event: InputEvent) -> void:
    var mouse_motion = event as InputEventMouseMotion
    if mouse_motion:
        self.rotation_degrees.y -= mouse_motion.relative.x*_mouse_sensitivity

        var current_tilt: float = $Camera.rotation_degrees.x
        current_tilt -= mouse_motion.relative.y*_mouse_sensitivity

        $Camera.rotation_degrees.x = clamp(current_tilt, -180, 0)

This issue doesn't occur if I comment out the y-axis rotation or moveandslide. I've tried locking the fps and disabling vsync, but looks like something else is the issue. Any help would be appreciated!

Godot version 3.2
in Engine by (16 points)

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