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Asked By
Panagiotis Halatsako
Hi all,
I am trying to import a collada model that was created with the bricklink studio 2.0 cad.
Everything I import seem to be blank, is this something I can debug on Godot?
There is something in the exported model Godot is not liking, I converted an example with Open 3D Model View (again to Collada) and it loaded correctly.
Hi, thank you for your response.
Seems like the collisions are blocking this to render. I tried to export this via mecabricks collada and it appeared in godot.
Then checked about collisions, it has about two ones, but I need to see how to fix them.