Collada import from BrickLink Studio

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:bust_in_silhouette: Asked By Panagiotis Halatsako

Hi all,

I am trying to import a collada model that was created with the bricklink studio 2.0 cad.
Everything I import seem to be blank, is this something I can debug on Godot?

Panos.

:bust_in_silhouette: Reply From: davidoc

There is something in the exported model Godot is not liking, I converted an example with Open 3D Model View (again to Collada) and it loaded correctly.
enter image description here

Hi, thank you for your response.

Seems like the collisions are blocking this to render. I tried to export this via mecabricks collada and it appeared in godot.

Then checked about collisions, it has about two ones, but I need to see how to fix them.

Panagiotis Halatsako | 2021-01-22 13:13