Here is a picture to get a better understanding: https://pasteall.org/pic/60fcab5ef15a4b0b94e0382a8798762a
Also when I start my game and try to see through the mesh instance it shows the model for a second but then it goes away , and Im sure the camera is falling I wasnt aware the camera has physics, does viewports have no hierarchical system so nodes dont follow other nodes, also in the editor when moving all of the object the camera in the viewport doesnt follow anything, how can I fix this?
okay after a few more testing, looks like the black is actually the sky/environment so the viewport wont render the sky but models are okay, so the next issue is that the camera doesnt follow the model and the falling I was experiencing was actually the model being moved while the camera stay in one position.
here is a picture of me rotating the object but the camera not moving: https://pasteall.org/pic/38bae6cf60db4b08bbef1a8f73f0b81a