0 votes

I want to be able to have multiple save files. I've already figured out how to create save files based on the player's character name, and I know how to load a save. What I'm struggling with is getting the list of save files. I want to be able to read the list of save files from the userdata directory, present them in a list, and then allow the user to select one to load.

Don't know if it matters but my save files are in json.

Godot version 3.2.1
in Engine by (86 points)

1 Answer

+1 vote
Best answer

The directory page has got you covered.

by (7,769 points)
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