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Asked By | RadRx |
We have an animated 3D space battle programmed. When I run the program, the entire battle happens so fast, all that we see is the ending surviving ships (300 laser shots, 150 space-ships exploding all invisible, because they happened too fast).
I was going to slow it down to 10 laser shots/second (at least as a first pass). I have two places in the _battle_resolution function where I would like to delay the code, just before the defensive fire laser and the attacking fire laser graphics function calls.
What is the best way to do this?