Quad nodes causing errors.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By avencherus
:warning: Old Version Published before Godot 3 was released.

So I added and setup a Quad to a 3D scene to do some testing, and when I exit the scene it will throw these errors into the console:

Based resources missing amount: 1
ERROR: VisualServerRaster::finish: Condition ’ instance_dependency_map.size() ’ is true.
At: servers\visual\visual_server_raster.cpp:7736

Is this a bug that anyone is familiar with, should I report it, or am I missing something?

I tried to free them as part of _exit_tree() as well, but that had no effect.

Got something like that too when changing scene in a project (only while changing to one specific scene) but didn’t knew what caused that, I have thought was an Environment but was unable to replicate, I had a quad on each scene too but never suspected of that node.

I think it could be a bug somewhere, on Quad (if dissappears after removing it) or VisualServerRaster messages (an error that is not an error?).

eons | 2016-10-24 00:34

Yeah it went away when I deleted it.

So I don’t know what the problem is under the hood.

I’ll just import my own quads.

avencherus | 2016-10-24 00:40