Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | avencherus | |
Old Version | Published before Godot 3 was released. |
So I added and setup a Quad to a 3D scene to do some testing, and when I exit the scene it will throw these errors into the console:
Based resources missing amount: 1
ERROR: VisualServerRaster::finish: Condition ’ instance_dependency_map.size() ’ is true.
At: servers\visual\visual_server_raster.cpp:7736
Is this a bug that anyone is familiar with, should I report it, or am I missing something?
I tried to free them as part of _exit_tree() as well, but that had no effect.
Got something like that too when changing scene in a project (only while changing to one specific scene) but didn’t knew what caused that, I have thought was an Environment but was unable to replicate, I had a quad on each scene too but never suspected of that node.
I think it could be a bug somewhere, on Quad (if dissappears after removing it) or VisualServerRaster messages (an error that is not an error?).
eons | 2016-10-24 00:34
Yeah it went away when I deleted it.
So I don’t know what the problem is under the hood.
I’ll just import my own quads.
avencherus | 2016-10-24 00:40