Hello Godot Community!
So here's the use case. Your game is 2D. You made your character 3D because 2D animation is hard and you want to have a lot of fancy animations. Ok good, now that you have that, you gotta put it in the game. The thing is though, you don't want to pre-render it and just use the sprites. Why? Well, there are a lot of reasons why but the most important one is that it limits flexibility.
So here's your other option you came up with. Import your 3D character in Godot, render it with camera and use the result as the sprite in your 2D game.
* less hassle having to sort through individual sprites
* can more efficiently blend animations
The question: Is this solution possible and is it real-time? Or is there another way that still has these benefits?
If you can provide any documentation or helpful resources that would be greatly appreciated.