0 votes

I know that you can duplicate sprites and animated sprites, but when you edit the duplicated sprite then it edits BOTH sprites. This is quite time consuming, as I have just created new races for my rpg and I have to create the animations from scratch.

An idea I have for this would be if you duplicate it, you could have the option to edit them separately or together.

in Engine by (276 points)
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you may have race script or even node and ork and elf iherited from race

1 Answer

+1 vote

When you duplicate a Node, value passed information are copied, and reference passed ones are "linked". To unlink the texture, simply set the texture property (on the right side) to a new texture object, and then change the associated image. For the script, clear the script and set a new one.

If you want to create many independent custom Nodes in the editor, you can put a class_name Ork in the script of your Node to have it appear in the Node selection when adding them.

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by (2,276 points)
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