0 votes

I build a landscape 2d game. The notch of the iPhones covers up a part of the game on the right or left. This part is important to the game. Therefore I don't want the notch to cut into the game. Instead the notch part of the phone should be completely black. Can anyone help my with this?

Godot version 3.2.3
in Engine by (18 points)

1 Answer

+1 vote

Change
Project Settings > Rendering > Environment > Default Clear Color to Black
Project Settings > Display > Window > Handheld > Orientation to SensorLandscape

In order to view your project
Add
a ViewportContainer node as your scene root
a Viewport node as a child of ViewportContainer
all your main game scene contents as a child/children of Viewport

Change Viewport's rect_position.x to the edge of the notch (you may have to do some Goldilocks work)

Minus Viewport's rect_position.x from Viewport's rect_size.x

P.S. All of the above can be achieved in code using the root viewport and encapsulating it with an if OS.get_name() == "IOS": or
if OS.get_model_name() in [list of notch carring phone models]

by (3,070 points)
edited by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.