Can I enable/disable filters on AnimationNodeOneShot with code?

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:bust_in_silhouette: Asked By Macryc

Hi All. The question is in the headline: Can I enable/disable filters on AnimationNodeOneShot with code? I want to blend in a one-shot animation of a NPC getting hit by a bullet and I want to do it waist up when they’re stationary (ie, filter out anything waist down) and full when they’re running (ie, disable filters when running). Please help.