Enable: Use Mipmaps and Use Filter
Increase Size to a comfortable range (between 16-25 ish works for me)
P.s For some reason Godot’s editor font rendering seems off but alls well during runtime.
P.s For some reason Godot’s editor font rendering seems off but alls well during runtime.
This is because font oversampling only affects the running project, not the editor. Font oversampling has a global scale for all fonts within the project (calculated automatically when using the 2d stretch mode), so it can’t work in the editor.
Calinou | 2021-01-16 14:13
So that’s what it was. Thank you very much kind sir for the clarity.
Wonder if it’s an issue/bug or intended because it makes VisualShader quite jarring to look at when zooming