How can I set anti-aliasing or a filter for my 3d models?

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:bust_in_silhouette: Asked By zzxyr88
:warning: Old Version Published before Godot 3 was released.

I know this may sound like a noobish question but I’m kinda lost and looked everywhere. I’m trying to fix the jagged edges my imported models or scene rather gets when rendered. I know in previous engines all I had to do was turn an anti alias filter to smooth those lines but I’m not sure how to do it in godot despite the documentation. Perhaps I didn’t read correctly and would appreciate if someone can help me out.

Also as a side question, is there any way to structure the scripting to fit OOP concepts or am I just stuck putting everything I need in one script? Not sure if there is a cleaner way to script things.

Make another question for the second, there are lot of approaches you can take for that

eons | 2016-10-22 18:31

:bust_in_silhouette: Reply From: GlaDOSik

To set the AA on, you need to have WorldEnvironment node inside your scene tree with Environment resource. Select it and set the FXAA in Inspector.

Thank you for the reply, sorry I took a while.

zzxyr88 | 2016-10-24 01:18

No FXAA in Godot 3.1.1. How to do this in 3?

rico345100 | 2019-11-04 06:58

:bust_in_silhouette: Reply From: KnightNine

in 3.2 it’s under: Project>Project Settings>Rendering>Quality

You’re a saviour, thank you for posting this later on!

Arandual | 2020-07-08 18:36