0 votes

The problem

Is there a way to not have the character cover the light2d? As in make it above the character?

I followed the official 2d lights and shadow documentation.

Godot version 3.2.3
in Engine by (95 points)
edited by

1 Answer

0 votes

Under Light Mask in the inspector, set the Light Mask to something that's not the same as the Light2D's.

by (8,526 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.