0 votes

I do a lot of 2d prototyping in last time. But when it comes to simple shapes I use the Polygon2D Node and set ther verticeies manualy. For a rect this is ok but when you want a circle or a hexagon its realy hard. In 3D you can use the meshinstance and the predfined meshes. Yes there is a meshinstance2d but it uses the 3d mesh types so is it using the 3d engine?

So what is the best way to get simple shapes like circle or hexagon for 2D Prototyping?

Godot version 3.2.3.stable
in Engine by (300 points)

2 Answers

0 votes

not that i know, but you can save the vertexes from a polygon you constructed and use it multiple time for different polygon nodes

by (1,436 points)
0 votes

Check this out: https://github.com/GDQuest/game-sprites

These are sprites from qdquest also for prototyping in 2D.

And of course https://kenney.nl/ has a great library of free assets.

Have fun :)

by (14 points)
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