Export Map from Blender like .dae deform geometry faces and not load textures

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:bust_in_silhouette: Asked By linuxfree
:warning: Old Version Published before Godot 3 was released.

I just made a maze 3D map in blender then export to godot. like 3D mesh material resource not found per godot. Like dae default textures wrongs.Like better collada dae textures wrong and deform faces.How can solved this?

thank you