Can we use box2D so that velocity and acceleration would be calculated automatically?

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:bust_in_silhouette: Asked By Bibin
:warning: Old Version Published before Godot 3 was released.
:bust_in_silhouette: Reply From: Zylann

Godot has an integrated physics engine for both 2D and 3D, which does the same job as Box2D: http://docs.godotengine.org/en/latest/tutorials/2d/_2d_physics.html
If you really want to use Box2D instead you have to modify the engine.