I am making a portrait mode game for android. In project.godot settings, i have selected Mode=2D and Aspect=ignore. The camera of the mobile is little bit over the screen in front. Due to this some top middle part of the game is getting hidden due to this expansion till camera region. I want the screen to expand till just below the camera so that top middle part of the game do not get hidden. Is there some setting do i need to do to solve this ?
According to me, i think its a bug in Godot.