Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | BioMech101 | |
Old Version | Published before Godot 3 was released. |
Hello everyone!
I have been pretty excited to start using Godot as my main engine of choice. I will be targeting mobile and desktop devices at first However I plan to port my 3D games to consoles. The Nintendo Switch (Formally called Nintendo NX) will be my focus console for the 3D fun multiplayer focused games I plan on creating. The game console is powered by a custom Nvidia Tegra chip. This chip supports DX12, OpenGL 4.5, OpenGL ES 3.1, and Vulkan as the graphics API.
I guess what i’m asking is when can we expect Godot to support game consoles or better support them so I can target the Nintendo Switch. I know once you register to become a Nintendo developer (It’s free to do this now!) You can download the SDK and related tools for free. So with the SDK in hand could the developers of Godot allow the option to port the game to the new Nintendo platform? Even if Godot does this using only the OpenGL ES 3.1 as the supported API for console I would still welcome this very much!
I know there has been efforts to port Godot to some consoles, but most console SDKs being not free they are not publicly available. But if what you say is true and C++ development is possible on the NSwitch, then that would be a great opportunity to support it
Zylann | 2016-10-20 22:24
Switch will use NVN as a graphics API. Are you sure it will support other APIs?
GlaDOSik | 2016-10-22 15:48