0 votes

Hello, I am making a game and imported a rigged model from blender. It has multiple animations under one animation player node. I wanted to ask, how should I play each animation from that one node when I click a certain keyboard key?

in Engine by (21 points)

1 Answer

0 votes

Assuming you attach a script to the animationPlayer's node

func _input(event):
    if event is InputEventKey: #if a keyboard key is pressed
        if event.is_pressed(): #if the key is pressed
            if event.scancode == KEY_SPACE: #the space is pressed
            elif event.scancode == KEY_C: #the c key is pressed

if you attach the scrip to a parent node then it will be $AnimationPlayer.play("myanimation")

by (4,982 points)
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