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I have a problem with my textures when I export my game to Android, as the colors are much darker there as on my computer.

When I switch from GLES3 to GLES2 it uses the correct colors but then I can't use Particles, so this is not a solution I can live with.

The other way it worked was when I didn't use Mipmaps but this lowers the quality of the textures, so I don't want to do it this way either.

I feel like I tried everything else, some suggestions that I found here didn't work either, like using HDR as SRGB, so what else can I do?

My phone is a Huawei Mate 20 Pro

Godot version Godot 3.2.3
in Engine by (16 points)

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