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Hi All. When trying to blend 2 animations in an animation blend tree, one of which has bezier keyframes whilst the other one doesn't, blending doesn't work.
I am trying to blend a static camera position (which is a single keyframe animation) with a 'walking' (swaying) camera position (which is an animation with bezier keyframes). I've tried adding and blending. In each case the swaying animation just starts (if the position is anything above 0) or stops when it's 0. No blending or adding occurs.
How can I fix that?

Godot version 3.2
in Engine by (489 points)

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